Prepar3d Serial Number
X Flight Sim Labs, Ltd. The Airbus A3. 20 seems to be still the airliner to challenge developers. Whilst we have seen in previous years a splattering of versions for both FS9 and FSX, it appears 2. With the upcoming release of a visually stunning rendition of this aircraft in the next few days, we learnt about the things it simulates and it doesnt simulate, and it is made for a specific simmer. Fair Enough. The next Airbus A3. Flight Sim Labs, a relative newcomer as a developing entity, it packs many years experience in its ranks, as well as enthusiasm to match. As we learnt from my previous interview with CEO Lefteris Kalamaras, Flight Sim Labs has the potential to give the simming community many years of outstanding add ons, judging by the quality of their Concorde and the previews of their upcomnig Airbus A3. So what will we see in their upcoming baby Flight Sim Labs were kind enough to offer Avsim readers an insight into their world, where this new jewel is brewing nicely Andrew Wilson, Senior Engineer at FSL talks Airbus with us Q Tell me a little about yourself Andrew. DBOX est un pionnier et le chef de file mondial en matire de mouvement cinmatographique cr spcifiquement pour lindustrie des salles de cinma. What role do you have at Flight Sim Labs. You worked on the Concorde X, is that right Im a senior engineer at Flight Sim Labs and started working with the company shortly after it was founded by Lefteris Kalamaras in 2. Concorde X. Before this, I produced expansion titles such as Concorde SSTSIM for FS2. Altitude Concorde for FS2. FS2. 00. 2 and several other freeware expansions for FS9. FS5. 1. Ive been simming with MSFS for over 2. I have also acquired my Private Pilots Licence, and completed theory exams for an Airline Transport Pilots License. Q You have a young company, with one fantastic add on doing the rounds in the market place, the Concorde Xwhat made you choose the Airbus A3. Much of the technology designed and built for Concorde became a foundation upon which the Airbus series was built. It has similarities in the hydraulic and electrical systems as well as the Fly By Wire FBW systems Concorde being one of the first aircraft to use FBW. We also saw a huge void in the market for a high fidelity simulation of the A3. Given that both Lefteris and I had spent a good part of the past decade developing high fidelity simulations of long range type aircraft, the A3. Img.png' alt='Prepar3d Serial Number' title='Prepar3d Serial Number' />Flight Sim Labs, we believe we have an opportunity to finally do this aircraft justice. Q What is the scope behind your Airbus A3. What are you hoping to recreate and to what degree Our goal with the A3. X is to produce an authentic simulation that allows customers to experience what it is really like to fly one of these things. It is also our intention to provide future solutions that can be used by pilotsenthusiasts who want to train or keep current on type. Q How long was the development cycle for the Concorde X and how long do you predict the cycle will be for your A3. X Is there much you can use from the Concorde X We spent around two years developing Concorde X. A good proportion of that time was spent expanding our internal framework upon which all of our aircraft are built. So weve been able to use a lot of the functionality initially developed for our Concorde X title within our A3. The QualityWings Ultimate 757 Collection is a payware addon for Microsoft Flight Simulator 2004 and X. It can be obtained in our webstore. Choose between 15 Highly. X. Although I commented that there are a small number of similarities between Concorde and the A3. The A3. 20 is built upon a network of electrical signals a mix of digital and analogue types, and these signals are transferred between various systems. The digital parts conform to ARINC standards, and we have developed infrastructure for the A3. X that supports ARINC 4. ARINC 6. 006. 15 data stream support, ARINC 4. RS4. 22 with ARINC 6. This means that the fundamental foundations of the aircraft, upon which all of the systems communicate with one another, are simulated correctly. The data flowing from each system is sent and received in exactly the same manner, with exactly the same latency you could expect to see on the real aircraft. In theory, you could take our simulation, plug it into the real aircraft and it would drive the instrumentation over the various data busses we have developed. Its a feature that has been completely over looked by others that have attempted to simulate this aircraft, but its actually one of the most important parts of our simulation and in my opinion, the only way to simulate an A3. To answer your question, the A3. X has almost certainly demanded more development time and resources than what was required for our Concorde X title. Q What resources have you got at your disposal for the A3. Airlines providing materials Anything from the manufacturerWe are bound by various confidentiality agreements, so I can only comment that we are very fortunate to receive help from a whole variety of sources. We really couldnt have developed our A3. X to the degree of system fidelity we have achieved without them. We have access to the real aircraft most days in addition to a whole range of simulators. With these resources, weve been able to model various system characteristics that arent documented and only found on the real aircraft. Everything we do is checked by professionals who work with the real aircraft if they are satisfied, Im sure our customers will be also. Q Other developers have released A3. A3. 20s into the market. What is the target simmer with your product Is it aimed at the simmer who wants total realism Realism within the confines of FSX Total SimulationI firmly believe our A3. X will appeal to a large percentage of simmers world wide. While our product offers an authentic simulation of the A3. Of course, we are very much aware that other development groups are watching, so well be keeping our cards very close to our chest until the product is ready to be launched. The Flight Sim Labs A3. X still promises to be the first high fidelity simulation of an A3. FSX I think a lot of people will be very interested to learn or re learn how to fly an A3. Q Developers either provide photorealistic Gmax interiors or design the whole interior from scratch. What is your approach and why What effect are you looking for What about shadows Reflections 2. D as well as VC Virtual Cabin We are using a combination of photographic material for background textures as well as repainting of labels and text to accurately represent the virtual cockpit without the blurring that occurs when using photo real images only. A lesson learned from the Concorde X where we spent countless hours fixing and retouching photographic images shows that the result of combining the two efforts is far superior in nature than simply using one of the two methods and ignoring the other. Regarding the virtual cabin We are including it in detail, but only in the external model. We firmly believe that the product has to accurately simulate all aspects of a real aircraft, but itd be quite useless to provide a virtual cabin to accompany the Virtual Cockpit, as it would only take away valuable polygons that would be used to better simulate the cockpit itself and thats where all simmers spend their time Q Lets talk the coding itselfa few A3. Fly By Wire logic was too complex to simulate properly. What are you offering in this regardHow is your approach different to what other developers have tried with different degrees of success The EFCS Electronic Flight Control System is indeed a very complex system comprising of various sub systems ELAC, SEC, FAC, SFCC that control the aircraft. Fortunately, its quite straight forward to isolate the input commands to FSX and so we are able to route all inputs through our EFCS and control the aircraft using our own algorithms. Download Una Vida Robada Libro Pdf. I think the biggest pit fall others have succumbed to is that the native MSFS logic wasnt built for FBW. Weve had to develop our own control loop feedback mechanisms for FSX in a cascade system that function within the manufactures specification, for control of reactions in a dynamic environment to any force the aircraft is subject to.